threejs-exposure-color-grading
Installation
SKILL.md
Exposure and Color Grading
Treat exposure, tone mapping, grading, and output conversion as distinct stages. Tune them from measured HDR signal, not by stacking compensating color operations.
Order
HDR scene
→ luminance meter
→ adapted exposure
→ tone map
→ creative grade / 3D LUT
→ final output conversion
Read references/scene-referred-color-pipeline.md for the exact 64x36 meter, encoded readback, adaptation constants, 32-cube LUT, and signal-ownership ambiguities.