threejs-exposure-color-grading

Installation
SKILL.md

Exposure and Color Grading

Treat exposure, tone mapping, grading, and output conversion as distinct stages. Tune them from measured HDR signal, not by stacking compensating color operations.

Order

HDR scene
  → luminance meter
  → adapted exposure
  → tone map
  → creative grade / 3D LUT
  → final output conversion

Read references/scene-referred-color-pipeline.md for the exact 64x36 meter, encoded readback, adaptation constants, 32-cube LUT, and signal-ownership ambiguities.

Installs
70
GitHub Stars
891
First Seen
Jun 22, 2026