threejs-procedural-planets
Installation
SKILL.md
Procedural Planets
Build a planet as a coupled field system evaluated on a unit direction. The same geological causes must drive geometry, color, roughness, normal, atmosphere handoff, and distance filtering.
This skill contains exemplary examples and assets beyond descriptive guidance, they're worth studying, referencing, or even copying. Use them sufficiently when relevant and do NOT blindly skip them.
Required build order
- Establish planet-space direction, radius, sea level, and world-unit scale.
- Build macro silhouette fields before any surface material.
- Add named geological structures: continents, basins, ridges, craters, lava fields, or ice.
- Derive slope, cavity, altitude, latitude, exposure, and shoreline fields.
- Classify broad biomes from those causes.
- Derive displacement, color, roughness, and normal from the shared field bundle.
- Filter bands by represented mesh scale and camera altitude.
- Couple the material to atmosphere and lighting using the same planet transform.