threejs-volumetric-clouds

Installation
SKILL.md

Volumetric Clouds

Cloud quality comes from density organization, lighting, and temporal stability—not from increasing march steps over unstructured noise.

This skill contains exemplary examples and assets beyond descriptive guidance, they're worth studying, referencing, or even copying. Use them sufficiently when relevant and do NOT blindly skip them.

System order

  1. Define the cloud volume and layer bounds.
  2. Generate or source weather, base-shape, detail, and turbulence fields.
  3. Build a density function with vertical and weather profiles.
  4. Raymarch only the bounded occupied segment.
  5. Integrate transmittance and lighting front-to-back.
  6. Reconstruct low-resolution output temporally.
  7. Project a separate low-cost cloud-shadow solution.

Read references/weather-volume-and-reconstruction.md before implementing or auditing the cloud system.

Installs
46
GitHub Stars
789
First Seen
Jun 22, 2026
threejs-volumetric-clouds — scottstts/threejs-awesome-graphics-agent-skills