threejs-water-optics
Installation
SKILL.md
Water Optics
Treat water as geometry motion, surface orientation, and a participating optical layer. A blue transparent material is not a water system.
This skill contains exemplary examples and assets beyond descriptive guidance, they're worth studying, referencing, or even copying. Use them sufficiently when relevant and do NOT blindly skip them.
For large stochastic seas driven by directional spectra and GPU FFTs, use
$threejs-spectral-ocean instead.