threejs-water-optics
Installation
SKILL.md
Water Optics
Treat water as geometry motion, surface orientation, and a participating optical layer. A blue transparent material is not a water system.
This skill contains exemplary examples and assets beyond descriptive guidance, they're worth studying, referencing, or even copying. Use them sufficiently when relevant and do NOT blindly skip them.
For large seas with spectral cascades, coastal breakers or camera-medium
crossings, use $threejs-spectral-ocean. This skill also owns the air-side
photoreal-water shallow-water compositor.