skyrim-assets-pbr

Installation
SKILL.md

Skyrim assets, parallax, and PBR

Required inputs

  • Target renderer and exact Community Shaders/PBR or ENB specification.
  • Source asset permissions.
  • Mesh and texture roots plus overwrite order.
  • Known failing object, material, or path.

Workflow

  1. Inventory only relevant NIF and DDS files. Use scripts/scan_assets.py for a first pass.
  2. Resolve every NIF texture path against the intended mod-manager virtual filesystem.
  3. Inspect texture dimensions, format, mipmaps, alpha use, normal-map convention, and color space.
  4. Verify the active PBR/parallax naming and material contract from the installed framework, not an old guide.
  5. Make conversions losslessly where possible and preserve source assets separately.
  6. Test representative materials before bulk conversion.
  7. Check seams, tiling, tangent-space normals, alpha artifacts, wetness/snow interactions, and fallback behavior.
  8. Package only assets the mod owns or has permission to redistribute.
Installs
3
GitHub Stars
6
First Seen
11 days ago