skyrim-assets-pbr
Installation
SKILL.md
Skyrim assets, parallax, and PBR
Required inputs
- Target renderer and exact Community Shaders/PBR or ENB specification.
- Source asset permissions.
- Mesh and texture roots plus overwrite order.
- Known failing object, material, or path.
Workflow
- Inventory only relevant NIF and DDS files. Use
scripts/scan_assets.pyfor a first pass. - Resolve every NIF texture path against the intended mod-manager virtual filesystem.
- Inspect texture dimensions, format, mipmaps, alpha use, normal-map convention, and color space.
- Verify the active PBR/parallax naming and material contract from the installed framework, not an old guide.
- Make conversions losslessly where possible and preserve source assets separately.
- Test representative materials before bulk conversion.
- Check seams, tiling, tangent-space normals, alpha artifacts, wetness/snow interactions, and fallback behavior.
- Package only assets the mod owns or has permission to redistribute.