skyrim-mod-development
Installation
SKILL.md
New Skyrim mod development
Phase 1: define
- Write the player-facing behavior and non-goals.
- Record runtime, dependencies, compatibility promises, save policy, and adult-content scope if applicable.
- Choose the smallest architecture using
skyrim-tool-router. - Create the versioned workspace and a test matrix.
Phase 2: design
Produce a machine-readable plan separating:
- plugin records;
- Papyrus;
- runtime configuration;
- native DLL code;
- assets and animations;
- installer and documentation.