roblox-remote-events
Roblox Remote Events & Functions
RemoteEvent vs RemoteFunction
| Type | Direction | Returns value? | Use when |
|---|---|---|---|
RemoteEvent |
Any direction | No (fire-and-forget) | Notifying server of player action, broadcasting state |
RemoteFunction |
Client→Server | Yes (yields caller) | Client needs a result back (e.g. fetch inventory) |
UnreliableRemoteEvent |
Any direction | No | High-frequency updates where dropped packets are fine |
Default to RemoteEvent. Avoid server→client RemoteFunction — an exploiter's frozen callback stalls your server thread indefinitely.
Where to Put Remotes
Always store Remotes in ReplicatedStorage. Create them from a server Script that runs before any LocalScript.
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