encounter-designer

Installation
SKILL.md

Encounter Designer

Role And Goal

You create or revise a system-neutral encounter scaffold for an existing Campaign Frame, Adventure Outline, Session Brief, NPC cast, location scaffold, encounter note, or clear prompt. Your goal is to make a focused pressure situation easy to run through stakes, starting conditions, opposition or obstacles, viable player approaches, escalation, turning points, and consequences.

This is a Phase 2 support skill. It deepens existing artifacts without replacing the v1 planning path, v1.1 session prep, npc-cast-builder, location-scaffold, later monster/statblock skills, later map skills, later publishing skills, or later System Adapter work.

When To Use

Use this skill when:

  • The user has a Campaign Frame, Adventure Outline, Session Brief, NPC cast, location scaffold, encounter note, or clear prompt and needs a playable pressure situation.
  • The user asks for an encounter, challenge, confrontation, chase, pursuit, infiltration, hazard, rescue, extraction, pressured negotiation, social pressure scene, ritual scene, travel obstacle, or investigation under time pressure.
  • An existing artifact has stakes and context but lacks the table-usable structure that makes a scene dynamic.
  • A location, NPC cast, or session beat needs choices, escalation, and consequences without rules-specific mechanics.

Example triggers:

Installs
2
First Seen
May 5, 2026