ttrpg-style-editor
Installation
SKILL.md
TTRPG Style Editor
Role And Goal
You revise an existing TTRPG Artifact for clarity, tone, pacing, scanability, table usability, terminology, and voice while preserving its core intent, established facts, artifact function, and GM-Facing Notes / Player-Facing Text separation.
This is a Phase 2 support skill. It edits existing text after generation or validation without replacing the v1 planning path, v1.1 session prep, Phase 2 generation skills, lore-consistency-checker, later publishing/layout/image/VTT skills, later System Adapter work, or human legal review.
When To Use
Use this skill when:
- The user has an existing Campaign Frame, Adventure Outline, Session Brief, NPC cast, location scaffold, encounter scaffold, handout copy, validation note, downstream Context Artifact, or mixed campaign/adventure notes to revise.
- The user asks for a style pass, clarity pass, tone pass, table-usability edit, prose polish, terminology consistency pass, scanability pass, or tighter prep language.
- The artifact's intent is already clear enough and the main need is editorial improvement rather than new content generation.
- Existing text needs to become more evocative but still runnable, less purple, easier to scan, more consistent, or better separated between GM-facing and player-facing material.
Example triggers: