fighting-arena
Installation
SKILL.md
Build a Fighting / Brawler Game
Trench-brawler fighting game — Duels + Arenas. Canonical game: Brawl.
Machine-readable companion: blueprint.json (read by the Build Plan engine to
match genre + order the MVP worklist).
Required asset classes (★ = MVP)
- ★ Sprites — 4 fighters (Pyre Duelist / Warden Bastion / Render / Trucebreaker) with full pose sheets (idle/walk/jump/crouch/guard/attack/hurt/knockback/KO/win).
- ★ UI — health bars, damage percent, stock pips, KO timer, fighter-select cards. Later: main menu, results, mode toggle.
- ★ VFX — hit-flash, screen-shake, sparks, knockback dust.
- ★ Music/SFX — combat loop + light/heavy/special hit SFX + guard-block tone. Later: menu theme, victory sting.
MVP slice
4 fighters with pose sheets → select UI + Duel/Arena toggle → Duel (1v1 KO, timer, AI) → Arena (damage%-knockback, stocks, ring-outs) → light/heavy/special with cooldown gating + guard → knockback physics → hit feedback (flash/shake/sparks) → win/loss result + Warline telemetry; HUD (health, damage%, stocks).