game-asset-pipeline
Installation
SKILL.md
Game asset pipeline
Every studio game treats content as data: an assets.json manifest is the single
source of truth, and code references assets by id — never by hardcoded path,
frame size, or scale. This is the asset-side counterpart to the data-driven
content rule (numbers in constants.ts, tables in data/*.ts).
The pipeline is always the same five steps:
generate (AI) -> post-process -> optimize -> register in manifest -> hot-preview
Skipping "register in manifest" is the most common mistake. Do not import asset files directly into systems.