sprite-animation-gyms
Installation
SKILL.md
Sprite Animation & Gyms
How the studio turns raw AI art into animated, game-ready sprites and proves they're
correct before they hit a game. This is the animation + QA-harness counterpart to
game-asset-pipeline (which owns the assets.json manifest, the loader, and the
generation toolbox). Generate art there; animate and validate it here.
Provenance: distilled from the AI-Oriented-Dev Robin Chute build
(youtube.com/watch?v=x_P855cmBxQ) and adapted to our stack. The raw transcript→rules
tool is @shipshitgames/research in the studio monorepo (Studio cockpit → Rules pane).
The whole loop, one line:
concept → anchor → animate (video) → snap → slice → atlas → gym → level → game