sprite-animation-gyms

Installation
SKILL.md

Sprite Animation & Gyms

How the studio turns raw AI art into animated, game-ready sprites and proves they're correct before they hit a game. This is the animation + QA-harness counterpart to game-asset-pipeline (which owns the assets.json manifest, the loader, and the generation toolbox). Generate art there; animate and validate it here.

Provenance: distilled from the AI-Oriented-Dev Robin Chute build (youtube.com/watch?v=x_P855cmBxQ) and adapted to our stack. The raw transcript→rules tool is @shipshitgames/research in the studio monorepo (Studio cockpit → Rules pane).

The whole loop, one line:

concept → anchor → animate (video) → snap → slice → atlas → gym → level → game

Art pipeline (per character/enemy)

Installs
14
GitHub Stars
6
First Seen
Sep 5, 2026