guitar-product-render
Guitar Product Render
Use this skill for product-camera setup, studio lighting, Cycles rendering, framing, background treatment, and iterative render refinement of guitar pedals, amplifiers, cabinets, and related gear.
Read studio recipes for lighting patterns, fixed-rig diagnostics, two-distance testing, render freshness and comparison evidence. Read the shot list to choose deliverable and QA views by the feature being tested.
Runtime camera and lighting translation
Use when deriving an interactive editor from an accepted Blender product scene. Read runtime presentation for evaluated camera presets, coordinate/FOV conversion, framing constraints, studio-reflection intent and Blender/WebGL parity. Keep accepted Blender cameras/lights intact and validate a separate runtime presentation.
Refinement decision rules
Lock accepted systems and name the allowed changes before editing. For ambiguous visible defects, compare the baseline with restrained candidates under fixed conditions; keep the smallest change that improves reference match at delivery size. Stop when requested work is complete, delivery-preventing or visibly/dimensionally wrong issues are resolved, and protected systems pass regression checks; do not discard verified repairs or mark unfinished requirements passed to stop.
Use the refinement contract for source/target versions, evidence and stop conditions. The shared candidate and diagnosis procedure owns detailed comparison rules. If using this skill alone, record facts, accepted values, uncertain estimates, allowed changes and protected properties in the existing project brief.
When to use
Use when the user asks for a hero render, catalog image, ecommerce/product shot, studio setup, camera matching, lighting improvement, or final render settings.