hig-platforms
Apple HIG: Platform Design
Check for .claude/apple-design-context.md before asking questions. Use existing context and only ask for information not already covered.
Key Principles
-
Each platform has a distinct identity. Adapt shared designs and code to each platform. Respect each platform's conventions, interaction models, and user expectations.
-
iOS: touch-first. Direct manipulation on a handheld screen. Optimize for one-handed use. Navigation uses tab bars and push/pop stacks.
-
iPadOS: expanded canvas. Support resizable windows and the multitasking modes available on the target OS and hardware. Use sidebars and multi-column layouts. Support pointer and keyboard alongside touch.
-
macOS: pointer and keyboard. Dense information display is acceptable. Use menu bars, toolbars, and keyboard shortcuts extensively. Windows are resizable with precise control.
-
tvOS: remote and focus. Viewed from a distance. Design for the Siri Remote with focus-based navigation. Large text, simple layouts, predictable spatial focus navigation.
-
visionOS: spatial interaction. 3D environment using windows, volumes, and spaces. System-managed gaze targeting and indirect gestures for interaction; apps must not assume access to raw eye-tracking data. Respect ergonomic comfort zones.
-
watchOS: glanceable and brief. Information consumable at a glance. Brief interactions. Digital Crown, haptics, and complications for timely content.