hosted-agents
Hosted Agent Infrastructure
Hosted agents run in remote sandboxed environments rather than on local machines. When designed well, they provide quota- and budget-bounded concurrency, consistent execution environments, and multiplayer collaboration. The critical insight is that session speed should be limited only by model provider time-to-first-token, with all infrastructure setup completed before the user starts their session.
When to Use
Activate this skill when:
- Building background coding agents that run independently of user devices
- Designing sandboxed execution environments for agent workloads
- Implementing multiplayer agent sessions with shared state
- Creating multi-client agent interfaces (Slack, Web, Chrome extensions)
- Scaling agent infrastructure beyond local machine constraints
- Building systems where agents spawn sub-agents for parallel work
Prebuilt images and snapshots must contain no live credentials or private cross-tenant artifacts. Inject short-lived, repository-scoped credentials per session and revoke them on exit. Enforce sandbox CPU/memory/disk/time/network budgets and authorization for spawned work; a model’s self-restraint is not isolation. Before editing, re-read exact-current-base instructions and affected files after synchronization completes, even if initial research began on stale data. Predictive warm-up must respect user/project access and budget consent.
Core Concepts
Hosted agents address the fundamental limitation of local agent execution: resource contention, environment inconsistency, and single-user constraints. By moving agent execution to remote sandboxed environments, teams gain quota- and budget-bounded concurrency, reproducible environments, and collaborative workflows.