threejs-geometry
Originally fromcloudai-x/threejs-skills
Installation
SKILL.md
Three.js Geometry
Detailed Guide
Read the detailed guide before executing this skill. It retains the complete procedure and reference material. Treat its safety, prerequisites, and validation requirements as mandatory. For focused work, load the relevant sections; for end-to-end work, read the guide completely.
When to Use
- You need to create or optimize geometry in Three.js.
- The task involves built-in shapes, custom
BufferGeometry, vertices, or instanced rendering. - You are working on mesh structure rather than scene setup or materials alone.
Limitations
- Use this skill only when the task clearly matches the scope described above.
- Do not treat the output as a substitute for environment-specific validation, testing, or expert review.
- Stop and ask for clarification if required inputs, permissions, safety boundaries, or success criteria are missing.