seedance-camera
seedance-camera
Reference resolution: [ref:<name>] resolves to ../seedance-20/references/<name>.md (the seedance-20 skill's vendored reference corpus); [skill:<name>] is the sibling skill of that name.
Use one clear camera idea per short clip unless the user asks for a multi-shot sequence. The best camera direction has a start frame, movement, speed, subject relationship, and endpoint. Avoid stacking moves that fight each other, such as drone rise, dolly-in, handheld shake, and orbit in the same five-second shot.
Load [ref:quick-ref] for prompt assembly, [ref:cinematography-shot-language] for professional shot contracts, and [ref:vocab/zh] or [ref:vocab/ru] when camera wording must be multilingual.
Camera Contract
State: shot scale, angle, movement, speed, subject relationship, and endpoint. A prompt-ready camera phrase should be physically possible and tied to the subject's action.
| Need | Strong phrase | Avoid |
|---|---|---|
| Emotional realization | slow dolly-in from medium close-up to tight close-up as Character A lowers the envelope |
dramatic cinematic zoom |
| Product reveal | controlled slider move from silhouette to front three-quarter hero angle, ending on the label |
dynamic product camera |
| Scale | low-angle crane up from boots to skyline, ending behind the character's shoulder |
epic wide moving shot |
| Instability | subtle handheld shoulder camera, small breathing sway, subject kept centered |
shaky chaotic camera everywhere |
| Precision detail | locked macro shot, focus stays on the watch gears while the second hand clicks once |
cool close-up details |