seedance-motion

Installation
SKILL.md

seedance-motion

Reference resolution: [ref:<name>] resolves to ../seedance-20/references/<name>.md (the seedance-20 skill's vendored reference corpus); [skill:<name>] is the sibling skill of that name.

Use physical verbs and consequences. Motion should be observable on screen, timed within the clip, and assigned to a subject or object. Prefer one strong action with a visible endpoint over several vague actions competing for attention.

Load [ref:reference-workflow] for video-motion references, [ref:shot-list-continuity] for action handoffs across shots, and [ref:examples-by-mode] for safe edit, extend, and R2V patterns.

Motion Contract

State: actor/object, action, force level, timing, physical consequence, continuity requirement, and endpoint.

Motion type Strong phrase Weak phrase
Subtle acting Character A inhales, grips the cup tighter, then sets it down without looking away she feels nervous
Product material condensation beads gather, merge, and slide down the bottle neck the product looks refreshing
Choreography Character B ducks under the swinging bag, pivots left, and stops in a guarded stance fast action fight scene
Object physics paper receipt lifts in the fan breeze, flips once, and lands face-up papers move dynamically
Environmental motion rain streaks diagonally across the backlight while puddle ripples spread from footsteps stormy weather atmosphere
Installs
6
GitHub Stars
18
First Seen
Aug 23, 2026