seedance-motion
Installation
SKILL.md
seedance-motion
Reference resolution: [ref:<name>] resolves to ../seedance-20/references/<name>.md (the seedance-20 skill's vendored reference corpus); [skill:<name>] is the sibling skill of that name.
Use physical verbs and consequences. Motion should be observable on screen, timed within the clip, and assigned to a subject or object. Prefer one strong action with a visible endpoint over several vague actions competing for attention.
Load [ref:reference-workflow] for video-motion references, [ref:shot-list-continuity] for action handoffs across shots, and [ref:examples-by-mode] for safe edit, extend, and R2V patterns.
Motion Contract
State: actor/object, action, force level, timing, physical consequence, continuity requirement, and endpoint.
| Motion type | Strong phrase | Weak phrase |
|---|---|---|
| Subtle acting | Character A inhales, grips the cup tighter, then sets it down without looking away |
she feels nervous |
| Product material | condensation beads gather, merge, and slide down the bottle neck |
the product looks refreshing |
| Choreography | Character B ducks under the swinging bag, pivots left, and stops in a guarded stance |
fast action fight scene |
| Object physics | paper receipt lifts in the fan breeze, flips once, and lands face-up |
papers move dynamically |
| Environmental motion | rain streaks diagonally across the backlight while puddle ripples spread from footsteps |
stormy weather atmosphere |