seedance-vfx
Installation
SKILL.md
seedance-vfx
Reference resolution: [ref:<name>] resolves to ../seedance-20/references/<name>.md (the seedance-20 skill's vendored reference corpus); [skill:<name>] is the sibling skill of that name.
VFX prompts need material behavior, source, timing, and consequence. Treat every effect as physical: it starts somewhere, interacts with light and objects, changes over time, and ends in a visible state. Avoid generic words such as magical, explosive, or cinematic unless they are translated into particles, fluids, smoke, light, debris, deformation, or energy behavior.
Effects Contract
State: effect source, material, motion path, interaction with light, interaction with objects, dissipation, and endpoint.
| Effect | Prompt-ready phrase | Stability note |
|---|---|---|
| Product particles | gold dust particles spiral from behind the logo, catch the backlight, then settle on the table |
Keep logo and bottle rigid. |
| Energy | thin blue electrical arcs crawl along the cable, briefly illuminating fingerprints on the plug |
Keep arcs attached to source. |
| Smoke | cold white vapor rolls over the rim, sinks down the glass, and thins near the tabletop |
Describe density and direction. |
| Transformation | paper edge chars inward from the corner, flakes curl and fall, final logo remains untouched |
Protect identity anchor. |
| Weather | wind pushes rain diagonally across the frame, puddles ripple outward from each step |
Tie weather to surfaces. |