card
Card
Portable tokens of capability, identity, and access.
Cards are templates. Put them "in play" in a room to activate them.
[!TIP] Hero-stories. Actors. Safe pointers to wisdom. No risks of impersonation, just tribute, storytelling, skill sharing and composing.
The Card Pun Stack β What A CARD Is
"Card" elegantly puns across a stack of well-proven computing concepts. MOOLLM's CARD sits at the intersection of all of them, and borrows from each. Take the richness as intentional:
| Lineage | What it contributes | How it shows up in CARD.yml |
|---|---|---|
| π΄ HyperCard (Bill Atkinson, 1987) | A card as a self-contained navigable unit with fields, buttons, scripts β a little interactive object you can page through, link to, and stack. "Everything is a card." | card: identity, navigation:, advertisements: that surface actions the way HyperCard buttons did |
| πΎ Type Library / IDL / ActiveX / OLE Control (Microsoft, 1990s) | Dispatch metadata describing an object's interface: its methods, properties, events, IDs. Binary in COM; human-readable YAML for us. | methods:, state:, k_lines: (our stand-in for UUIDs), inherits: (analog to COM aggregation) |
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