card

Installation
SKILL.md

Card

Portable tokens of capability, identity, and access.

Cards are templates. Put them "in play" in a room to activate them.

[!TIP] Hero-stories. Actors. Safe pointers to wisdom. No risks of impersonation, just tribute, storytelling, skill sharing and composing.


The Card Pun Stack β€” What A CARD Is

"Card" elegantly puns across a stack of well-proven computing concepts. MOOLLM's CARD sits at the intersection of all of them, and borrows from each. Take the richness as intentional:

Lineage What it contributes How it shows up in CARD.yml
🎴 HyperCard (Bill Atkinson, 1987) A card as a self-contained navigable unit with fields, buttons, scripts β€” a little interactive object you can page through, link to, and stack. "Everything is a card." card: identity, navigation:, advertisements: that surface actions the way HyperCard buttons did
πŸ’Ύ Type Library / IDL / ActiveX / OLE Control (Microsoft, 1990s) Dispatch metadata describing an object's interface: its methods, properties, events, IDs. Binary in COM; human-readable YAML for us. methods:, state:, k_lines: (our stand-in for UUIDs), inherits: (analog to COM aggregation)
Related skills
Installs
16
GitHub Stars
40
First Seen
Jan 26, 2026