speed-of-light
Speed of Light
"Many turns in one call. Instant communication. No round-trips."
What Is It?
Speed of Light is MOOLLM's approach to single-epoch simulation: multiple agents take multiple turns within one epoch, instead of separate API calls per turn. We prefer "single-epoch simulation" language to keep the focus on a shared context boundary, not an external coordinator.
Characters communicate telepathically. Objects react instantly. Rooms update in real-time. All within one epoch, then the boundary closes and state is written once.
The Problem with Round-Trips
Traditional approach:
More from simhacker/moollm
self-repair
Missing state triggers repair, not failure.
41probability
Motto: The LLM is the dice. It narrates the outcome.
32memory-palace
Spatial organization of knowledge in navigable directories
29persona
Identity layers for characters — WHO they are vs WHAT they do
26dog
Canine interactions, loyalty mechanics, and pack dynamics
22storytelling-tools
Build narrative capture and sharing into the system.
20