speed-of-light
Installation
SKILL.md
Speed of Light
"Many turns in one call. Instant communication. No round-trips."
What Is It?
Speed of Light is MOOLLM's approach to single-epoch simulation: multiple agents take multiple turns within one epoch, instead of separate API calls per turn. We prefer "single-epoch simulation" language to keep the focus on a shared context boundary, not an external coordinator.
Characters communicate telepathically. Objects react instantly. Rooms update in real-time. All within one epoch, then the boundary closes and state is written once.