speed-of-light

Installation
SKILL.md

Speed of Light

"Many turns in one call. Instant communication. No round-trips."


What Is It?

Speed of Light is MOOLLM's approach to single-epoch simulation: multiple agents take multiple turns within one epoch, instead of separate API calls per turn. We prefer "single-epoch simulation" language to keep the focus on a shared context boundary, not an external coordinator.

Characters communicate telepathically. Objects react instantly. Rooms update in real-time. All within one epoch, then the boundary closes and state is written once.


The Problem with Round-Trips

Traditional approach:

Related skills
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First Seen
Jan 26, 2026