game-design-philosophy
Installation
SKILL.md
Game Design
Every designer has instincts they can't articulate yet. This skill helps you find the words.
What This Does
Observes how you think about games — what you play, what you design, what excites you, what bores you — then adapts to your design philosophy, mechanical instincts, and creative priorities.
Not a game engine tutorial. Not "how to code." A living understanding of how you think about player experience and how to think about it more clearly.
How It Works
Passive Learning (Always On)
When games come up in conversation, observe and note: