skills/modelscope.cn/godot-setup-multiplayer

godot-setup-multiplayer

SKILL.md

Setup Multiplayer Networking (Godot 4.x)

Core Principle

Godot 4.x replaces the old remote func system with the High-Level Multiplayer API using MultiplayerSpawner, MultiplayerSynchronizer, and @rpc annotations. Authority determines who controls what—server authority is the default safe pattern.

What Changed from Godot 3.x

Godot 3.x Godot 4.x
remote func @rpc annotation
remotesync @rpc(any_peer, call_local)
master @rpc(authority) with is_multiplayer_authority()
slave @rpc called from non-authority
get_tree().network_peer multiplayer.multiplayer_peer
Custom sync MultiplayerSynchronizer
Custom spawn MultiplayerSpawner

Multiplayer API Setup

Installs
1
First Seen
May 20, 2026
godot-setup-multiplayer from modelscope.cn