skills/skills.volces.com/structural-pattern-selector

structural-pattern-selector

Installation
SKILL.md

Structural Pattern Selector

When to Use

You have a structural design problem — one about how classes or objects are composed to form larger structures. This skill applies when:

  • Two classes need to work together but have incompatible interfaces
  • An abstraction and its implementation are tightly bound and you need them to vary independently
  • You need to build tree-like hierarchies where individual items and groups behave the same way
  • You need to add capabilities to objects at runtime without subclassing
  • A complex subsystem needs a simpler unified entry point
  • You're creating large numbers of similar lightweight objects and memory is a concern
  • You need a stand-in, gateway, or access-control layer in front of another object
  • You're unsure which structural pattern fits, especially between Adapter/Bridge or Composite/Decorator/Proxy

Not this skill if: The problem is about object creation (use a creational pattern) or communication/algorithms between objects (use a behavioral pattern). If you haven't yet classified the problem as structural, invoke design-pattern-selector first.

Context & Input Gathering

Installs
3
First Seen
Apr 24, 2026
structural-pattern-selector from skills.volces.com