game-design-emotional-canvas
Installation
SKILL.md
Game Design Emotional Canvas
Center design conversations on feeling.
Use this skill to help a game concept feel like something specific, memorable, and emotionally coherent. Keep the work high-level. Focus on emotional identity, tone, atmosphere, and sensory direction rather than detailed mechanics, balancing, systems design, or production planning.
Treat emotion as a first-class creative target. A game can be functional, polished, and content-rich while still feeling emotionally anonymous. This skill exists to prevent that.
What to produce
Generate a compact emotional canvas with these outputs:
- Target feeling - the dominant emotional promise
- Emotional field - adjacent and opposing feelings
- Emotional palette - sensory and aesthetic ingredients that reinforce the feeling
- Anti-patterns - choices that weaken or break the mood
- Design heuristics - short creative principles for future reviews
- Moodboard brief - a handoff-ready summary for adjacent disciplines