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game-design-ftue-hero-journey-audit

Installation
SKILL.md

Game Design FTUE Hero's Journey Audit

Audit the FTUE as if the player is the hero of a story.

Use this skill to evaluate whether a game's onboarding creates emotional connection, delivers a compelling call to adventure, introduces guidance in a motivating way, and gives the player an early moment of meaningful control. This is not just a tutorial audit. It is an audit of the player's first heroic arc.

Core principle

The purpose of FTUE is not merely to explain controls. The deeper purpose is to create an emotional connection and make the player feel like the hero of their own story.

Audit lens

Focus on these stages:

  1. Part 0 / Framing - Is the FTUE treated broadly as the first meaningful arc, not just a tutorial?
  2. Call to Adventure - Does the game quickly establish why this world, fantasy, or challenge is worth entering?
  3. Meeting the Mentor - Does the game provide emotional guidance, framing, and useful gifts without drowning the player?
  4. Crossing the Threshold - Does the player get to take meaningful action with enough autonomy and competence to feel good?
Installs
2
First Seen
Apr 25, 2026
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