game-design-goal-density-and-immediacy-audit
Installation
SKILL.md
Game Design Goal Density and Immediacy Audit
Audit a design by asking whether players can quickly find a meaningful goal, pursue it within the time they have, and leave the session feeling both satisfied and pulled to return.
Use this skill to evaluate how a game structures player time. Focus on the density of available goals, how immediate those goals feel, how they ladder across time horizons, whether players can end a session safely, and what return triggers bring them back.
Core principle
A strong session structure does not depend on one perfect goal. It gives the player enough meaningful goals of different sizes and time horizons that they can pick one that fits the time, energy, and attention they currently have.