game-design-goal-framing
Installation
SKILL.md
Game Design Goal Framing
Define what the feature is actually for.
Use this skill to sharpen a game design idea into a clear goal statement. The aim is to prevent fuzzy concepts, circular design discussion, and features that exist without a real reason. Keep the framing practical and explicit.
Read references/family-conventions.md when you need the shared conventions for this GROW-derived skill family.
What to produce
Generate:
- Goal statement - what the feature is meant to achieve
- Purpose - why it should exist
- Fit - how it connects to the rest of the game
- Success criteria - player-facing and KPI-facing signals
- Constraints - quality, scope, time, and resource limits