game-design-option-generation
Installation
SKILL.md
Game Design Option Generation
Generate multiple credible ways forward before choosing one.
Use this skill to expand the solution space around a game design problem, feature pitch, or design goal. Keep the work practical. The aim is not random brainstorming. The aim is to produce several plausible options, clarify what makes them different, and expose tradeoffs early.
Read references/family-conventions.md when you need the shared conventions for this GROW-derived skill family.
What to produce
Generate:
- Problem framing - what needs solving
- Option set - at least 3 credible solution paths
- Tradeoff summary - player value, business value, cost, risk, strategic fit
- Recommendation - which path is strongest and why