game-design-player-motivation-audit
Game Design Player Motivation Audit
Audit a design by asking not just whether it motivates action, but what kind of motivation it creates, for whom, and at what cost.
Use this skill to distinguish between engagement driven by enjoyment, value endorsement, identity, social pressure, reward dependency, or helplessness. Keep the analysis practical and design-facing, but use terminology that stays broadly consistent with Self-Determination Theory.
Core principle
Not all motivation is equal.
Two designs may generate similar engagement numbers while creating very different player experiences. One may be driven by genuine enjoyment. Another may be driven by reward compulsion, social pressure, or fear of missing out. This skill helps distinguish those motivational structures.
Motivation spectrum
Audit designs across the following motivation types: