game-design-player-need-satisfaction-audit
Game Design Player Need Satisfaction Audit
Audit a design by asking whether it satisfies core psychological needs rather than merely driving activity.
Use this skill to examine whether a game, feature, or live-ops system supports autonomy, competence, and relatedness, and where it may be denying those needs instead. Keep the analysis practical and design-facing. Treat fun as need satisfaction rather than as a vague entertainment label.
Core principle
People do not play games only because they are interactive or rewarding. They play because games satisfy core psychological needs. A feature can have solid metrics, clean progression, and monetization hooks, yet still feel emotionally weak if it fails to satisfy these needs.
Need lenses
1. Autonomy
The need to feel like a causal agent of one's own actions.
In game terms: meaningful choice, ownership, self-directed action, strategic freedom, and perceived control.
2. Competence
The need to feel effective, capable, and progressively more skillful.