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game-design-prototype-intent-audit

Installation
SKILL.md

Game Design Prototype Intent Audit

Decide what the prototype is for before deciding what the prototype should contain.

Use this skill to audit whether a prototype is being built to convince stakeholders that an idea works, or to reveal the least-understood parts of the design. These two goals require different prototype choices. Confusing them is one of the most common ways to waste prototype time.

Read references/prototype-modes.md when classifying the prototype intent. Read references/unknowns-checklist.md when identifying what a learning prototype should target. Read references/failure-patterns.md when diagnosing common prototype mistakes.

What to produce

Produce:

  1. Prototype read - what is being prototyped and why
  2. Intent diagnosis - whether this is a selling demo, a learning prototype, or a confused hybrid
  3. Scope fit - whether the prototype contents match the stated intent
  4. Unknowns coverage - what the prototype is or is not actually testing
  5. Risk diagnosis - what time or learning may be wasted under the current plan
  6. Recommendation - what to prototype instead, emphasize, cut, or sequence differently
Installs
2
First Seen
Apr 25, 2026
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