game-design-transformative-reuse
Installation
SKILL.md
Game Design Transformative Reuse
Look for leverage before novelty.
Use this skill when the smartest move may be to transform existing systems rather than create entirely new ones. The aim is not lazy recycling. The aim is to discover whether a new purpose can be served by adaptation, recombination, extension, or tuning.
Read references/family-conventions.md when you need the shared conventions for this GROW-derived skill family.
What to produce
Generate:
- Target problem or goal - what needs to be achieved
- Reuse candidates - which existing systems or assets could be transformed
- Transformation paths - how each candidate could be adapted
- Recommendation - which reuse path has the best leverage