picasso

Installation
SKILL.md

Picasso

The ultimate design skill for producing distinctive, production-grade frontend interfaces, visual artifacts, and design systems. This skill consolidates best practices from Anthropic's frontend-design, canvas-design, algorithmic-art, and theme-factory skills, Impeccable's 7-domain reference system, VoltAgent's DESIGN.md format, Vercel's React and typography standards, and specialized libraries for sound, haptics, icons, and text animation.

Every output should look like it was built by a senior design engineer who spent days refining it, not generated by an AI in seconds.


Configurable Settings

These three dials (1-10) control the overall character of the output. Adjust based on what is being built. The user can set these explicitly or they can be inferred from context.

  • DESIGN_VARIANCE (default: 6) — How experimental the layout is. 1-3: clean, centered, conventional. 4-6: considered asymmetry, intentional breaks. 7-10: avant-garde, overlapping elements, unconventional grids.
  • MOTION_INTENSITY (default: 5) — How much animation is present. 1-3: hover states and fades only. 4-6: staggered reveals, scroll-triggered, text morphing. 7-10: magnetic cursors, parallax, complex choreography.
  • VISUAL_DENSITY (default: 5) — How much content fits on one screen. 1-3: spacious, luxury, breathing room. 4-6: balanced, structured whitespace. 7-10: dense dashboards, data-heavy, compact.

When the user says "make it premium" or "luxury feel," drop VISUAL_DENSITY to 2-3 and MOTION_INTENSITY to 4-5. When they say "dashboard" or "admin panel," raise VISUAL_DENSITY to 7-8. When they say "make it pop" or "wow factor," raise DESIGN_VARIANCE and MOTION_INTENSITY to 7-8.


Installs
3
First Seen
Apr 22, 2026
picasso from skills.volces.com