primitives-dsl
Installation
SKILL.md
primitives-dsl — Universal Game Architecture Patterns
What this skill does
Provides a small, portable DSL of six universal primitives that appear across 68K-era loops, Cell/PPU+SPU orchestration, CUDA/GPU kernels, and modern ECS engines.
Primitives: LOOP · TILEGRID · CONTROLBLOCK · POOL · EVENT · DISPATCHER
Use this skill to:
- Design a game/sim loop that ports cleanly across platforms
- Translate between architectures (68K ↔ Cell ↔ CUDA ↔ ECS)
- Explain engine structure to AI agents with minimal ambiguity
- Produce "worked examples" using the same primitive vocabulary every time