shadertoy
Installation
SKILL.md
ShaderToy
Use this skill for ShaderToy-native work and ShaderToy-to-runtime migration.
This skill is narrower than shader. If the problem is fundamentally about ShaderToy built-ins, mainImage, channels, buffers, or porting out of ShaderToy, use this one first.
Workflow
1. Confirm the ShaderToy shape
Resolve these first:
- single
Imagepass or multi-pass withBuffer A/B/C/D - uses of
iTime,iResolution,iMouse - channel usage:
iChannel0..3 - whether the code is pure procedural or samples textures / buffers
If the user posts ShaderToy code, keep the original structure visible until the effect works.