structs-combat
Installation
SKILL.md
Structs Combat
Important: Entity IDs containing dashes (like 5-10, 9-3) are misinterpreted as flags by the CLI parser. All transaction commands in this skill use -- before positional arguments to prevent this.
Procedure
- Scout —
structsd query structs planet [id],structsd query structs struct [id]for targets, shield, defenses. - Optional stealth —
structsd tx structs struct-stealth-activate --from [key-name] --gas auto --gas-adjustment 1.5 -y -- [struct-id]before attack. - Attack structs —
structsd tx structs struct-attack --from [key-name] --gas auto --gas-adjustment 1.5 -y -- [operating-struct-id] [target-struct-id,target-id2,...] [weapon-system]. Can target multiple structs. - Raid flow — Move fleet to target:
structsd tx structs fleet-move --from [key-name] --gas auto --gas-adjustment 1.5 -y -- [fleet-id] [destination-location-id]. Thenstructsd tx structs planet-raid-compute -D 3 --from [key-name] --gas auto --gas-adjustment 1.5 -y -- [fleet-id]. Compute auto-submits the complete transaction. Move fleet home. Refine stolen ore immediately. - Defense setup —
structsd tx structs struct-defense-set --from [key] --gas auto -y -- [defender-struct-id] [protected-struct-id]to assign;structsd tx structs struct-defense-clear --from [key] --gas auto -y -- [defender-struct-id]to remove.