skills/skills.volces.com/structs-combat

structs-combat

Installation
SKILL.md

Structs Combat

Important: Entity IDs containing dashes (like 5-10, 9-3) are misinterpreted as flags by the CLI parser. All transaction commands in this skill use -- before positional arguments to prevent this.

Procedure

  1. Scout — structsd query structs planet [id], structsd query structs struct [id] for targets, shield, defenses.
  2. Optional stealth — structsd tx structs struct-stealth-activate --from [key-name] --gas auto --gas-adjustment 1.5 -y -- [struct-id] before attack.
  3. Attack structs — structsd tx structs struct-attack --from [key-name] --gas auto --gas-adjustment 1.5 -y -- [operating-struct-id] [target-struct-id,target-id2,...] [weapon-system]. Can target multiple structs.
  4. Raid flow — Move fleet to target: structsd tx structs fleet-move --from [key-name] --gas auto --gas-adjustment 1.5 -y -- [fleet-id] [destination-location-id]. Then structsd tx structs planet-raid-compute -D 3 --from [key-name] --gas auto --gas-adjustment 1.5 -y -- [fleet-id]. Compute auto-submits the complete transaction. Move fleet home. Refine stolen ore immediately.
  5. Defense setup — structsd tx structs struct-defense-set --from [key] --gas auto -y -- [defender-struct-id] [protected-struct-id] to assign; structsd tx structs struct-defense-clear --from [key] --gas auto -y -- [defender-struct-id] to remove.

Commands Reference

Installs
2
First Seen
Apr 20, 2026