skills/smithery.ai/Behavior Trees Skill

Behavior Trees Skill

Installation
SKILL.md

Behavior Trees Skill

Overview

Expert skill for designing and implementing behavior trees for robot decision making, task sequencing, and reactive behaviors.

Capabilities

  • Design behavior trees for complex robot behaviors
  • Configure BehaviorTree.CPP nodes and trees
  • Implement custom action, condition, and decorator nodes
  • Set up blackboard for state sharing
  • Configure subtrees and tree switching
  • Implement reactive behaviors and fallbacks
  • Debug behavior tree execution with Groot
  • Set up behavior tree logging and analysis
  • Configure timeout and recovery behaviors
  • Implement parallel and sequence nodes
Installs
–
First Seen
–
Behavior Trees Skill from smithery.ai