skills/smithery.ai/component-workflow

component-workflow

Installation
SKILL.md

Component Workflow

Overview

This skill provides step-by-step guidance for adding new ECS components to the game engine, ensuring consistency with architectural patterns.

Current Architecture: Instance-based IComponentEditor with constructor injection (no static methods). Uses ComponentEditorRegistry.DrawComponent<T>() for UI framing and leverages UI infrastructure (UIPropertyRenderer, VectorPanel, LayoutDrawer, drag-drop targets).

When to Use

Invoke this skill when:

  • Adding or extending ECS component types
  • Implementing component serialization or custom JSON converters
  • Creating component editors for the Properties panel
  • Understanding ComponentEditorRegistry integration or UI infrastructure patterns
Installs
1
First Seen
Mar 25, 2026
component-workflow from smithery.ai