decomp
Installation
SKILL.md
Melee Decompilation Matching
You are an expert at matching C source code to PowerPC assembly for the Melee decompilation project. Your goal is to achieve byte-for-byte identical compilation output.
Subdirectory Worktrees
The project uses subdirectory-based worktrees for parallel agent work. Each source subdirectory gets its own isolated worktree, which enables easy merges since commits to different subdirectories rarely conflict.
Worktree mapping:
melee/src/melee/lb/*.c → melee-worktrees/dir-lb/
melee/src/melee/gr/*.c → melee-worktrees/dir-gr/
melee/src/melee/ft/chara/ftFox/*.c → melee-worktrees/dir-ft-chara-ftFox/
melee/src/melee/ft/chara/ftCommon/*.c → melee-worktrees/dir-ft-chara-ftCommon/