skills/smithery.ai/game-audio

game-audio

SKILL.md

Game Audio Principles

Sound design and music integration for immersive game experiences.


1. Audio Category System

Category Definitions

Category Behavior Examples
Music Looping, crossfade, ducking BGM, combat music
SFX One-shot, 3D positioned Footsteps, impacts
Ambient Looping, background layer Wind, crowd, forest
UI Immediate, non-3D Button clicks, notifications
Voice Priority, ducking trigger Dialogue, announcer

Priority Hierarchy

Installs
6
First Seen
Mar 21, 2026