godot-gdscript
Installation
SKILL.md
Godot GDScript Development
Comprehensive guide for Godot 4.x game development using GDScript.
Core Principles
Node-Based Architecture
Everything in Godot is a Node. Scenes are trees of nodes. Understand the hierarchy:
Node- Base class, provides basic tree structureNode2D- Adds 2D transform (position, rotation, scale)Node3D- Adds 3D transform- Specialized nodes inherit from these
Scene Structure
- Scenes are reusable - A scene can be instanced multiple times
- Composition over inheritance - Build complex objects from simple scenes
- Each scene has a root node - The top-level node defines the scene type