love-timer
SKILL.md
When to use this skill
Provides an interface to the user's clock. Use this skill when working with time measurement, frame rate control, performance monitoring, or any time-related operations in LÖVE games.
Common use cases
- Measuring elapsed time and performance
- Controlling game frame rate and timing
- Implementing smooth animations and transitions
- Profiling and optimizing game performance
- Handling time-based game mechanics
Functions
love.timer.getAverageDelta() -> delta: number: Returns the average delta time (seconds per frame) over the last second.love.timer.getDelta() -> dt: number: Returns the time between the last two frames.love.timer.getFPS() -> fps: number: Returns the current frames per second.love.timer.getTime() -> time: number: Returns the value of a timer with an unspecified starting time. This function should only be used to calculate differences between points in time, as the starting time of the timer is unknown.love.timer.sleep(s: number): Pauses the current thread for the specified amount of time.love.timer.step() -> dt: number: Measures the time between two frames. Calling this changes the return value of love.timer.getDelta.