skills/smithery.ai/love-timer

love-timer

Installation
SKILL.md

When to use this skill

Provides an interface to the user's clock. Use this skill when working with time measurement, frame rate control, performance monitoring, or any time-related operations in LÖVE games.

Common use cases

  • Measuring elapsed time and performance
  • Controlling game frame rate and timing
  • Implementing smooth animations and transitions
  • Profiling and optimizing game performance
  • Handling time-based game mechanics

Functions

  • love.timer.getAverageDelta() -> delta: number: Returns the average delta time (seconds per frame) over the last second.
  • love.timer.getDelta() -> dt: number: Returns the time between the last two frames.
  • love.timer.getFPS() -> fps: number: Returns the current frames per second.
  • love.timer.getTime() -> time: number: Returns the value of a timer with an unspecified starting time. This function should only be used to calculate differences between points in time, as the starting time of the timer is unknown.
  • love.timer.sleep(s: number): Pauses the current thread for the specified amount of time.
  • love.timer.step() -> dt: number: Measures the time between two frames. Calling this changes the return value of love.timer.getDelta.
Installs
2
First Seen
Apr 30, 2026
love-timer from smithery.ai