sbox-triggers-collisions
Installation
SKILL.md
S&box Triggers & Collisions
Implement trigger zones and collision detection in S&box using the component-based interface system.
When to Use
- Creating interactive zones (heal pads, damage areas, checkpoints)
- Detecting when players enter/exit areas
- Implementing physics interactions (bouncy pads, jump pads)
- Building pickups and collectibles
- Creating moving platforms or obstacles
- Detecting solid object collisions
Core Concepts
S&box uses Component Interfaces to handle physical interactions: