motion-color-and-light
Motion Color and Light
This is the taste layer for color in motion. A palette that looks immaculate as a static Figma frame can fall apart the moment it moves and gets encoded: smooth gradients break into visible stair-step bands, saturated neon turns to muddy mush, and a contrast ratio that passed for UI text disappears under motion blur. Video is not UI. The pixels you author are not the pixels the viewer sees - they pass through H.264/VP9 compression, chroma subsampling, and a second re-compression pass when YouTube, Instagram, or TikTok ingests the file, then land on a screen you do not control (a bright OLED phone, a washed-out conference projector, an old LCD).
You decide palette, contrast, and lighting so the image survives all of that.
This pairs with the remotion-video-production mechanics pack: you make the color
decisions here, then the resulting hex values and gradient definitions become
inputs to remotion-compose. Storyboard and motion decisions come from
video-storyboard and motion-design-principles; you take the locked beat list
and give it a palette.