rea-game-asset-recovery
Installation
SKILL.md
REA Game Engine, Shader & Multimedia Asset Recovery Skill
Scope & Authorization
Covers all first-party game remastering, lost project recovery, shader decompilation, and asset archive extraction tasks (including Category 8 of the 500+ REA Prompt Vault and any custom game engine task).
Execution Pipeline
- Engine & Binary Architecture Recovery:
- Unity: inspect Managed
.dllassemblies (inspect_managed_artifact) or IL2CPPGameAssembly.dll+global-metadata.dat, and reconstruct C# MonoBehaviour scripts, ScriptableObjects, and scene hierarchies. - Godot / Unreal / Custom Native Engines: inspect
.pck,.pak, or custom resource sections (inspect_pe_resources,inspect_artifact,extract_artifact), and reconstruct engine scene graphs and game loop logic.
- Unity: inspect Managed
- Shader Decompilation & Graphics Pipeline Recovery:
- Extract embedded DirectX (
DXBC/DXIL), Vulkan (SPIR-V), OpenGL (GLSL), or Metal shaders from binary sections or RCDATA resources. - Reconstruct readable, compilable
.hlsl,.glsl, or.wgslvertex, pixel/fragment, and compute shaders with constant buffer (cbuffer) struct definitions.
- Extract embedded DirectX (
- Font, Texture Atlas & Audio Extraction:
- Extract embedded
.ttf/.otffonts, unpack texture atlases / sprite sheets into valid PNGs/DDS files, and extract WAV/OGG audio streams with a zero-skeleton asset extraction and loading pipeline.
- Extract embedded