rea-game-asset-recovery

Installation
SKILL.md

REA Game Engine, Shader & Multimedia Asset Recovery Skill

Scope & Authorization

Covers all first-party game remastering, lost project recovery, shader decompilation, and asset archive extraction tasks (including Category 8 of the 500+ REA Prompt Vault and any custom game engine task).

Execution Pipeline

  1. Engine & Binary Architecture Recovery:
    • Unity: inspect Managed .dll assemblies (inspect_managed_artifact) or IL2CPP GameAssembly.dll + global-metadata.dat, and reconstruct C# MonoBehaviour scripts, ScriptableObjects, and scene hierarchies.
    • Godot / Unreal / Custom Native Engines: inspect .pck, .pak, or custom resource sections (inspect_pe_resources, inspect_artifact, extract_artifact), and reconstruct engine scene graphs and game loop logic.
  2. Shader Decompilation & Graphics Pipeline Recovery:
    • Extract embedded DirectX (DXBC / DXIL), Vulkan (SPIR-V), OpenGL (GLSL), or Metal shaders from binary sections or RCDATA resources.
    • Reconstruct readable, compilable .hlsl, .glsl, or .wgsl vertex, pixel/fragment, and compute shaders with constant buffer (cbuffer) struct definitions.
  3. Font, Texture Atlas & Audio Extraction:
    • Extract embedded .ttf / .otf fonts, unpack texture atlases / sprite sheets into valid PNGs/DDS files, and extract WAV/OGG audio streams with a zero-skeleton asset extraction and loading pipeline.
Installs
28
GitHub Stars
5
First Seen
12 days ago