action-rhythm-editing
Installation
SKILL.md
Action Rhythm Editing
Bottom-Layer Reasoning
Apply think-one-step-further:
- Make the action peak readable and causally complete.
- Scale timing to actor strength, weapon inertia, distance, and response.
- Preserve the successful spatial/action path.
- Add one guardrail for the next likely failure.
Core Intent
Turn an action idea into timed beats: anticipation, acceleration, peak, response, follow-through, braking, and recovery.
Rhythm strengthens an established spatial and physical path. It does not replace blocking, screen direction, martial mechanics, or sound design.
For 10-60 second pure weapon, armor-function, transformation, movement-system, or character-ability reels with no required opponent, get the chapter structure and action-state progression from $action-showcase-direction before timing individual peaks.