action-showcase-direction
Action Showcase Direction
Core Intent
Design a pure action showcase as a progression of visible states, not a fight missing an opponent. Make the body, weapon, camera, effects, sound, and edit jointly reveal what the action system is, how it behaves, how it escalates, and what final icon remains.
Apply think-one-step-further: preserve successful identity and style, isolate the next control variable, and convert verified lessons into reusable rules rather than project-specific imitation.
Route Guard: Showcase Versus Character PV
Before using this skill, check whether the user actually wants a pure action showcase or a character PV with action.
- Pure action showcase: action system is primary. Use chapters to prove functions, handling, movement grammar, weapon load, effects, and final spatial consequence.
- Character PV with action: character identity is primary. Use action as a signature proof, but preserve face, expression, attitude, color ownership, styling, and a short poster icon. Route the final packaging through
$jimeng-sd2-promptingwith character-PV structure.
If the user says "角色PV", "人设展示", "卖角色", "表情", "气质", or "这个角色风格我喜欢", do not fill the whole 15 seconds with attacks. If the user says "纯动作展示", "测试动作", "动作多一点", "武器动作展示", or complains that the action is too little, treat it as a showcase and increase functional peaks.