vfx-effect-construction-engine

Installation
SKILL.md

VFX Effect Construction Engine

Mission

Turn an effect noun into a visible causal system. A usable effect must show who or what creates it, how it forms, where it travels, what it changes, and what remains.

Use the term bank as selectable atoms, never as a synonym pile.

Ownership and Handoffs

  • Receive the effect job, primary read, medium, and intensity from $cinematic-vfx-director when those decisions already exist.
  • Own effect-family selection, lifecycle construction, vocabulary retrieval, source/path/interaction specificity, and effect-state continuity.
  • Let $action-choreography-reference own body mechanics, weapon contact, receiver physiology, support, recoil, and recovery.
  • Let $ai-material-realism own surface optics, grounding, exposure, reflections, and material-specific rendering.
  • Let $cinematic-audiovisual-language own shot function, geography, axis, camera position, and cut reason.
  • Let $cinematic-music-sound-design own the final sound and mix hierarchy.
  • Hand the approved effect card to $seedance-vfx for Seedance wording. Do not invent a second effect concept during compilation.

For a standalone effect request, infer only the missing effect fields. Do not seize control of story, choreography, camera, or world design.

Installs
1
GitHub Stars
9
First Seen
Oct 5, 2026