vfx-effect-construction-engine
Installation
SKILL.md
VFX Effect Construction Engine
Mission
Turn an effect noun into a visible causal system. A usable effect must show who or what creates it, how it forms, where it travels, what it changes, and what remains.
Use the term bank as selectable atoms, never as a synonym pile.
Ownership and Handoffs
- Receive the effect job, primary read, medium, and intensity from
$cinematic-vfx-directorwhen those decisions already exist. - Own effect-family selection, lifecycle construction, vocabulary retrieval, source/path/interaction specificity, and effect-state continuity.
- Let
$action-choreography-referenceown body mechanics, weapon contact, receiver physiology, support, recoil, and recovery. - Let
$ai-material-realismown surface optics, grounding, exposure, reflections, and material-specific rendering. - Let
$cinematic-audiovisual-languageown shot function, geography, axis, camera position, and cut reason. - Let
$cinematic-music-sound-designown the final sound and mix hierarchy. - Hand the approved effect card to
$seedance-vfxfor Seedance wording. Do not invent a second effect concept during compilation.
For a standalone effect request, infer only the missing effect fields. Do not seize control of story, choreography, camera, or world design.