luma
luma
The cinematic video-generation tool skill — define the shot, reference with stills + frames, economize with
drafts, assemble the sequence, and mind the rights. The agent briefs (and can drive the API where connected);
the human judges every clip; WoopSocial publishes. (Ships with tools/integrations/luma.md.)
The POV: shots, not films — and drafts, not gambles
Dream Machine's 2026 edge is per-shot cinematic quality: Ray3 was the first "reasoning" video model (it interprets, generates, self-evaluates, retries), with 16-bit HDR, keyframes, character reference, and Modify (restyle real footage, keep the performance). The top-1% operator holds four truths the marketing softens. (1) Generations are shots, not films: 5–10 seconds each, Extend degrades past the initial clip — a brand film is a shot list, generated shot-by-shot and assembled in an editor with sound added in post (no native audio; that's Veo/Kling territory). (2) Draft first, always: iterate cheap in Draft Mode, Hi-Fi master only the winner — because HDR at 1080p runs ~16× standard credits and monthly credits expire at reset. (3) Variance is real: the same prompt differs run-to-run more than half the time (independent testing) — so client-grade consistency comes from references (still-first image-to-video, character reference on base Ray3, keyframes), never from luck. (4) The rights fine print: free = watermarked non-commercial, the commercial floor is the Plus-level plan (tier tables genuinely conflict — verify in-app), and Luma keeps a marketing license on your generations — the clause client work needs to know about.